[spectre] medi@terra 06 gaming realities / CfP extension of deadline

medi at terra festival info at mediaterra.org
Mon Mar 13 13:52:13 CET 2006


medi at terra 06
international art + technology festival

gaming realities

October 4 - 8, 2006

Athens, Greece


CALL FOR PAPERS AND PRESENTATIONS

EXTENSION OF DEADLINE: MARCH 24, 2006

Gaming Realities: the Challenge of Digital Culture Conference

The Conference 'Gaming Realities: the Challenge of Digital Culture' 
focuses on four Subject Areas covering a wide range of crucial issues 
and questions concerning Games and their position in Digital Culture, 
studied from the Observers' as well as from the Players' point of 
view: in Subject Area Éü the Socio-Political, Psychological, 
Cognitive and Philosophical aspects of Game are analysed; in Subject 
Area B the influences of Game in Art and the Game as 21st century's 
New Art are studied; in Subject Area C Technologies and Techniques 
that develop or are developed by the Game are presented; and finally 
Subject Area D concerns the emergence and growth of the New Economy 
of Games defining its impact in Art and Society of the 21st century.

The subject areas that constitute the four basic axes of the 
Conference are described by indicative topics around which the 
speakers are invited to communicate.


A. The borders between Games and Reality
(when Games influence Reality)

a. the World of Game
_ Real Games - Virtual Life
_ Net-Games and Virtual Communities: a utopian space
_ Social and Anti-Social games
_ MUDs and Net-Individualism
_ Game and Communication Utopia
_ Collective and Individual representation of the World through the Game

b. the Identity of the Player - the Identity of the Digital World Citizen
_ The Embodiment and Dis-Embodiment of the Player and the Game
_ Virtual Bodies, Games and Gender
_ What avatars do we choose and what avatars do we create (or they 
create for us)
_ Games and Identity
_ The Essence of Play and the Psychology of the Player

c. Serious Games
_ Game Politics and politic propaganda in Games
_ Simulation and Game environments for learning and training
_ Scientific and Military Games
_ Freedom, Choice and Censorship in Games
_ Games and Cognitive Sciences


B. Game in Art and Art of Game
(Game as 21st century's New Art)

a. Game as a new field for artistic expression
_ Game based artworks
_ Art criticizing Games
_ The Integration of Game in Art
_ The Aesthetics of the New Media and 'art games'
_ 'Commercial' Game as Art

b. Interactive Narratives and Multi-scenarios: the New Storytelling
_ Audiovisual and Narrative aspects of Games
_ Linear and non-linear narratives in art games, and in commercial Games
_ Multi-scenario strategies
_ From image to text and from text to image
_ Responsive Play Environments

c. Game Aesthetics: the emergence of a New Art
_ Game as a New Form of Art and the new Aesthetics of Digital Games
_ Artistic expression through Game
_ Aesthetics of New Interactive Media
_ Aesthetics of Multi-centric Narratives


C. Game Technologies
(Game Evolution through Technology and Technology Evolution through Game)

a. History and Evolution of Game Technologies
_ Game and 'traditional' audiovisual media
_ From 2D to 3D Game
_ Mobile gaming: mobile phones and the evolution of Games
_ Artificial Intelligence Techniques and Intelligent Games
_ Integration of New Technologies in Game
_ New Technologies development for Game

b. 'Building' a Game: Design and Game Development
_ From conception to production
_ Creating a Game scenario: narrative techniques for multimedia/hypermedia
_ Aesthetics and Techniques for the creation of Virtual Worlds
_ 3D Game in the Web
_ Architecture and Game Design
_ 'Serious' gam es techniques
_ Sound and Graphics in Game
_ Designing the Interface: the contact with the Player
_ Games dramaturgy
_ Designing virtual actors

c. Game-Engines VS PC
_ Evolution of Game-Engines
_ Game-Engines and PC evolution
_ The Future of Game-Engines

d. Innovative and Experimental Game Techniques, Technologies and Interfaces
_ Innovative interactive techniques for Games
_ Innovative and Experimental Game Interfaces
_ Special programs, software and programming for Games
_ New audiovisual techniques and original applications in Games
_ Original Game Design
_ Original use of the New Media in Games


D. the Real Virtual Economy of Games

a. the emergence of a New Economy
_ Net-Economy and Games
_ The relation of the Games with the Cinema Industry
_ Virtual and Real Game Products

b. the Geography of the Game Economy
_ Games and New Markets
_ Games in the East and the West
_ the New Internet Geography and the Game Markets

c. the Future of the Game Economy
_ Virtual Commerce and its Future
_ The Future of the Game as a Product
_ Legislation, Rights and Copyrights in Web-Games


Important Dates [updated]
Participation deadline (abstract submission): March 24, 2006
Notification of acceptance by the Scientific Committee: May 22, 2006
Deadline for full paper submission (3500-5000 words): June 26, 2006


PLEASE VISIT <http://www.mediaterra.org/>www.mediaterra.org
FOR THE ONLINE SUBMISSION OF YOUR ABSTRACT
OR FOR THE CALL FOR GAMES WHICH IS ALSO AVAILABLE



FESTIVAL COMMITTEES FOR 2006

Organizing Committee

Dodo Santorineos, Director of Fournos Center and medi at terra Festival
Manthos Santorineos, Artistic Director of Fournos Center and 
medi at terra Festival, Assistant Professor in the Athens School of Fine 
Arts
Daphne Dragona, Programme Curator & Coordinator of medi at terra 
Festival, Coordinator of Fournos Center, Museologist
Nefeli Dimitriadi, Researcher and New Media Artist
Maria Roussou, Researcher, makebelieve experience design and consulting
Nikos Bubaris, Lecturer, Dpt. ÉÕf Cultural Technology and 
Communication, University of the Aegean
Dr. Dimitris Charitos, Lecturer, Dpt of Communication and Media 
Studies National and Kapodistrian university of Athens
Dimitris Delinikolas, New Media Artist, Filmmaker
Panagiotis Delinikolas, New Media Musician, MMORPG-OD
Fotis Hadginikos, Ph.D Computer Science, Programmer
Yiannis Konstantinou, New Media Artist
Maria Pesli, New Media Artist
Alexandros Spiropoulos, Researcher, New Media artist, Member of the 
Personal Cinema collective
Panagiotis Stathopoulos, Ph.D Computer Engineer
Konstantinos Tiligadis, New Media Artist
Stavroula Zoi, Ph.D Informatics, Research & Teaching Associate at the 
Athens School of Fine Arts


Programme Committee

Prof Espen Aarseth, Associate Professor and Principal Researcher at 
the Center for Computer Games Research at the IT-University of 
Copenhagen, Co-founder and Editor-in-Chief of Gamestudies.org
Dr Dimitris Charitos, Lecturer, Dpt of Communication and Media 
Studies National and Kapodi strian university of Athens
Prof Adrian David Cheok, Director of the Mixed Reality Lab, Nanyang 
Technological University in Singapore, Associate Professor in the 
Schools of Computer Engineering and Art, Design, and Media
Julian Dibbell, Contributing editor, Wired magazine, Author, 'My Tiny 
Life: Crime and Passion in a Virtual World'
Gonzalo Frasca, Academic and Professional Game Designer, Editor of 
<http://www.ludology.org>www.ludology.org, and co-editor of 
<http://www.gamestudies.org>www.gamestudies.org and 
<http://www.watercoolergames.org>www.watercoolergames.org, PhD 
programme in the Computer Game Research at the IT University of 
Copenhagen
Dr Kenji Ito, Research Associate, Research Center for Advanced 
Science and Technology, University of Tokyo, Japan
Prof Jesper Juul, Assistant Professor in the Center of Computer Games 
Research at the IT - University of Copenhagen, Game designer, Editor 
of <http://www.gamestudies.org>www.gamestudies.org
Prof John Kontos, Professor of Artificial Intelligence at the 
Department of Methodology, History and Theory of Science, University 
of Athens
Kristian Lukic, Writer, artist, cultural and game researcher, Founder 
of Eastwood - Real Time Strategy Group
Dr Frans Mayra, DIGRA president, Research Director, Hypermedia 
Laboratory, University of Tampere
Julian Oliver, Free-software developer, composer and media-theorist. 
Founder of <http://www.selectparks.net>www.selectparks.net
Prof Zhigeng Pan, Acting Director of the Digital Entertainment and 
Animation Research Cener, Zhejiang Univ., China
Prof Narcis Pares, Assistant professor of the Technology Department 
of the Universitat Pompeu Fabra, Researcher in the group for 
Experimentation on Interactive Communication of the Audio-visual 
Institute at the UPF
Maria Roussou, Researcher, Co-Founder of makebelieve experience 
design and consulting.
Manthos Santorineos, Artistic Director of Fournos Center and 
medi at terra Festival, Assistant Professor in the Athens School of Fine 
Arts
Dr Christa Sommerer, New media artist, Professor for Interface 
Culture, Institute for Media, University of Art and Design Linz, 
International Co-editor of the Leonardo Journal
Eddo Stern, New Media Artist, Game designer, Founder of C-Level
David Surman, Lecturer in Computer Games Design at the Newport School 
of Art, Media and Design, Co-editor of Games and Culture, and 
Animation: an Interdisciplinary Journal
Eric Zimmerman, Game Designer, CEO and Co-Founder of gameLab



More information about the SPECTRE mailing list