[spectre] Scopesessions lectures tonight in Berlin
Malte Steiner
mktsteiner at googlemail.com
Thu Oct 10 11:30:01 CEST 2013
Tonight 3 lectures at Scopesessions in Berlin @ Panke in Wedding:
http://scopesessions.org/2013/10/04/scope-26-october-10th/
David Szauder – pixelnoizz <http://pixelnoizz.de>: touch.gl / DE/HU (20:00)
Budapest born and Berlin based artist David Szauder aka. pixelnoizz mostly
works with generative structures both on audiovisual -and art field.
He experiments also in interactive visual design and works on different
publications about experimental, audiovisual and live cinema.
David Szauder will present
touch.gl<http://pixelnoizz.wordpress.com/2013/07/01/touch-gl-goes-to-pompidou/>,
an app to create a glitch composition using your fingers. glitch.gl offers
several glitch method options, noizes, databending, offsets for composition
from different sources, such as camera input or image files. touch.gl was
recently exhibited in the Centre Pompidou (Paris, France), during the show
called DigitART organised and curated by Abdel Bounane.
He will also premiere the latest soon to be released 6th version of his
other application
GlitchPatternGenerator<http://pixelnoizz.wordpress.com/2013/08/13/glitchpatterngenerator_5-experimental-release/>.
The audiencewill have the chance to play with both apps after the
presentation.
<http://destroythingsbeautiful.com>
Minuek <http://destroythingsbeautiful.com> / UK (21.00)
« destroythingsbeautiful »
Minuek aka Jim Warrier is an audio visual artist. He works and lives around
UK doing live visuals at various festivals and events since 2006. He
combines audio-visual performance and real-time video in node based coding
environments. We are happy to have him for a talk on the variety of his
projects: he was part of *Freecode Audio Visual Collective*, performs with
the *Modulate Audio Visual Collective*, is creator at *Brain Wash
London*and runs his alter ego
*Minuek* with the hint “destroythingsbeautiful”.
For his talk he will present some insights to his work and technology
approaches.
Malte Steiner <http://block4.com> / GER (22:00)
« open source game engines and realtime 3D for visuals »
Malte Steiner is media artist, sound designer and software developer.
Starting around 1983, developing his own vision of the interdisciplinary
Gesamtkunstwerk, working with, and not limited to, film, theater, video
games and interactive installations. Releases on cassette, vinyl, CD and
online. Concerts, exhibitions, and collaborations in Europe, Asia and
America. In 2011 he moved to Berlin and opened his own media lab to work on
his projects like Notstandskomitee, Elektronengehirn, Akustikkoppler with
Matthias Schuster from Hamburg and Restlichtverstärker with Servando
Barreiro, but also mastering and remixing other artists. He organizes twice
a month the Pure Data Berlin ‘patching circle’ at Berlins well known C-Base.
In his talk, Steiner will show the use of open source game engines for live
visuals and interactive art pieces from the humble beginnings in late 90s
towards today. He currently develops and shares a
system<http://block4.com/index.php?id=158>based on the engine Panda 3D
which can be programmed in Python. With the
implementation of full OSC control it can communicate with any other data
from applications, like Pure Data…
Get inspired!
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