[spectre] (fwd) Second Call for Papers: ACE 2010 & DIMEA 2010
Andreas Broeckmann
ab at mikro.in-berlin.de
Fri Jun 11 13:01:08 CEST 2010
==================================================================
ACE 2010: 7th Advances in Computer Entertainment Technology
Conference incorporating DIMEA 2010 (5th Digital Interactive Media
Entertainment and Arts Conference) and in conjunction with NetGames
2010 (9th Annual Workshop on Network and Systems Support for Games)
In cooperation with ACM and ACM SIGCHI
Taipei, Taiwan on 17-19 November, 2010
<http://%22>http://www.ace2010.org
IMPORTANT DATES
Workshop Proposal Submission Due (Extended): 30 June 2010
Full and Short Papers Submission Due: 30 June 2010
Poster Submission Due: 30 June 2010
Creative Show Case Submission Due: 30 June 2010
Tutorial & Panel Submission Due: 30 August 2010
Mobile Game Competition Submission Due: 30 August 2010
Keynote Speaker
Prof. Steven K. Feiner: Computer Graphics and User Interfaces
Laboratory, Department of Computer Science, Columbia University
ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. Interactive
entertainment is one of the most vibrant areas of interest in modern
society and ACE is its premier forum. The goal of ACE 2010 is to
bring together researchers and practitioners from industry and
academia to present and discuss their work in a stimulating and
challenging environment. This year ACE is incorporating with DIMEA
2010 (5th Digital Interactive Media Entertainment and Arts
Conference) and NetGames 2010 (9th Annual Workshop on Network and
Systems Support for Games).
ACE is naturally a multi-disciplinary conference expected to attract
people across a wide spectrum of interests and disciplines including,
but not limited to, arts, sociology, anthropology, psychology,
marketing, computer science and design. The goal of ACE is to
stimulate discussion in the development and advancement of
interactive art and entertainment applications. It, thus, strides to
balance several interdisciplinary areas and seeks representation in
all these areas, including, but not limited to:
- Affective Computing
- Animation Techniques
- Audio Design
- Augmented & Mixed Reality
- Digital Cinema
- Digital Entertainment
- Elderly Entertainment
- Experience Design
- Game Production
- Game Programming
- Game Techniques
- Human-Robots Interaction
- Mobile & Ubiquitous Entertainment
- Museum Applications
- Novel Gaming Interfaces (Tabletop Interfaces, Tangible Interfaces)
- Smart Gadgets & Toys
- Special Effects
- Usability & Playability
- User-Centered Design
- Visual Arts
To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches are
invited. Submissions to this track should not exceed 2 pages in ACM
format.
- Creative Showcase:
The Creative Showcase is open to a large variety of
submissions including, but not limited to:
* Technical demonstrations of prototype technologies of advanced
entertainment technology
* All varieties of video and computer games
* Interactive art, drama, fiction and other narrative forms
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction
Submissions to this track should be accompanied of a one page
abstract in ACM format. All accepted submissions will be published in
conference proceedings.
- Workshop Proposal
Conference workshops typically provide valuable in-depth discussions
of specific topics in computer entertainment technology. If you are
working in an emerging area in entertainment computing, please
consider organizing a workshop. They are an opportunity to move a new
field forward and build community. These workshops may consist of
both invited and contributed papers that will highlight exciting new
developments and currents trends of research.
- Panel & Tutorial Proposal (submission deadline: 30 August 2010)
Tutorial proposals will be considered for half-day and full-day
tutorials. Topics should have a direct relevance to the interest of
ACE2010. Any other topic expected to be of special interest and
relevance at the time of ACE2010 is also encouraged.
Panels should focus on emerging technologies, controversial issues,
or unsolved problems in the Computer Entertainment Technology
community to stimulate lively, thoughtful, and thought-provoking
debate. We expect the panelists to actively engage the audience and
help them gain a deeper understanding of the issues. The goal of a
panel is to debate and thus panels should always reflect more than
one point of view.
Submissions of papers will be online on our conference website:
<http://%22>https://precisionconference.com/~ace10/
Paper accepted at ACE 2010 will be archived
in <http://portal.acm.org>ACM Digital Library, where it will remain
accessible to thousands of researchers and practitioners worldwide.
- Full Paper will be published in a special issue
of <http://www.acm.org/pubs/cie/%22%20%5Ct%20%22_blank>Computers in
Entertainment (ACM)
- Short Paper will be published in a special issue
of <http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description%22%20%5Cl%20%22descriptionwhere%22%20%5Ct%20%22_blank>Entertainment
Computing (Elsevier).
- Creative Showcase will be published in a special issue
of <http://www.inderscience.com/browse/index.php?journalCODE=ijart%22%20%5Ct%20%22_blank>International
Journal of Arts and Technology (Inderscience).
Awards:
Best papers and creative showcases will be selected based on a jury
of well respected pioneers in the field attending the conference. We
honor the authors of these publications by presenting awards
including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze
For more information, please visit
<http://www.ace2010.org/>http://www.ace2010.org/
More information about the SPECTRE
mailing list