[spectre] [ INFINITE STREAM LOOP ]

Nicolas Maigret peripheriques at free.fr
Thu Jul 1 20:43:14 CEST 2010


? *INFINITE STREAM LOOP*


AN AUDIO STREAM TRAVELING THROUGH
THE WORLD WIDE WEB SINCE THE 1ST JULY 2010
http://laps.artoffailure.org/isl/listen.html

A PIECE FROM THE 'LAPS' SERIES BY 'ART OF FAILURE'
http://laps.artoffailure.org


*STATEMENT /
*The field of research "Laps" focuses on generating sensible 
representations of Internet by using it as a broadcasting space. The 
spatial and geographic properties of the Network are highlighted by 
broadcasting audio streams that travel and reverberate trough the web. 
Listening to these audio streams by using specific processes* allows to 
make audible an infinity of transformations that modify the sound as it 
circulates on the web. These alterations are comparable to a form of 
erosion caused by the network space - they are a key to allow different 
mental representations of this digital topography.
*Very low buffers and no error corrections*

PROCESS | *A sound is sent out over the network and goes through several 
locations on the web. Captured at the end of a loop by the original 
transmitter, the sound is played and then resent out with no additional 
modification through the web.

*SOUND MATERIAL* | To emphasize the changes caused by the network, the 
sound used for the startup is deliberately very simple - pure silence.

*SPACE* | Similar to a physical & resonant space, the Internet network 
is here used as a broadcasting space where sound gets more elaborated. 
The audio signal is modified by the inner properties of the network and 
becomes an acoustic signature of this space.

*ERRORS* | The audio transmission process used here allows to keep all 
the distortions of the original material that occurred during the 
process (artefacts, transmission errors, missing data...).

*TOPOLOGY *| The geography of the network is in perpetual motion. Web 
user's actions have a direct impact on the features of this "resonant 
space" - the sound that one can hear through Laps constantly 
crystallises the activity of part of the web.

*EROSION* | As a block of raw material subjected to an erosion, the 
back-and-forth of the sound on the network gradually shape the original 
material. The audio stream becomes a real-time sculpture - a potential 
acoustic portrait of the network.



*SUPPORTED BY *: Locus Sonus | Géographies Variables
Espace multimédia Gantner | Rybn | SCAM | RIAM
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