[spectre] game off / on -empyre-
Melinda Rackham
melinda at anat.org.au
Fri Feb 29 16:11:35 CET 2008
Game off
March on -empyre-
"Video games are the first stage in a plan for machines to
help the
human race, the only plan that offers a future for
intelligence. For
the moment, the insufferable philosophy of our time is
contained in
the Pac-Man. I didn't know, when I was sacrificing all my
coins to
him, that he was going to conquer the world. Perhaps
because he is the
most graphic metaphor of Man's Fate. He puts into true
perspective the
balance of power between the individual and the
environment, and he
tells us soberly that though there may be honor in carrying
out the
greatest number of victorious attacks, it always comes a
cropper." -
Chris Marker, 'Sunless'
Truncated, repetitive, coin-operated nihilism. To a point.
The
'insufferable philosophy of our time' is not a single
object or
symbol, but the array of signs and symbols placed at odds
with each
other, made to wage a type of war we aren't told how to
engage with.
We were told that play would desensitise, depoliticise and
disconnect
us, and now games are presented by the museum as the latest
historical
and contemporary cultural artefacts.
This month on -empyre- brings us the Game. Whether we play
or not,
whether we live in the moneyed west or not, games occur.
Using the
rubric of 'game off', our stellar guests will tease out and
map
intertwined threads of play culture, game art, game theory
interrogating the frictions and fissions of experiential
pleasure,
avatar uprisings, the game engine medium, collection and
archiving,
futility and joy.
Join Marguerite Charmante, Daphne Dragona, Margarete
Jahrmann, Max
Moswitzer, Julian Oliver, Melanie Swalwell, David Surman
(and maybe
Helen Stuckey) in multi-streamed dialogues moderated by
Christian
McCrea and Melinda Rackham.
http:/http://www.subtle.net/empyre
________________________
Marguerite Charmante is a tagged game figure. She reflects
ludically
on futility as resistance, toys and game fashion. 2005 she
and
MosMaxHax co-founded the international association LUDIC
SOCIETY to
provoke a new discipline on play and cultures. The
affiliations
club-magazine appears regularly in print.
http://www.ludic-society.net
Daphne Dragona is a new media arts curator and organiser
based in
Athens. Recently she has been focusing on game arts and
currently she
is a co curator of Homo Ludens Ludens, an exhibition
opening in
April 08 in Laboral Centro de Arte y Industrial, Gjion
Spain.
Margarete Jahrmann is professor at the Game Design
Department of the
University of Arts and Design Zurich and a Ph.D. student of
Caiia,
School of Computer Sciences and Communications, University
of
Plymouth. 2003 Jahrmann/Moswitzer received an award of
distinction at
Prix Ars Electronica and in 2004 at transmediale Berlin.
http://www.ludic.priv.at/
Christian McCrea is a writer and theorist from Melbourne,
Australia.
His work describes the non-virtual aspects of games under
the rubric
of materialism, namely nostalgia, euphoria, the proscenium
of gaming
actions and explosive body aesthetics. He works as Lecturer
in Games
and Interactivity at Swinburne University of Technology.
http://www.wolvesevolve.com
Max Moswitzer specializes in 3D simulations and artistic
server
design, Dozent at the Game Design Department of the
University of Arts
and Design Zurich and the University for Applied Arts in
Vienna.
Moswitzer co-founded Konsum.net in 1995 and regularly
produces
interactive applications, online installations, videos and
telematic
performances
http://max.sil.at/
Julian Oliver is a New Zealand born artist, free-software
developer,
teacher and writer based in Madrid, Spain. Julian has given
numerous
workshops, exhibitions and papers worldwide. In 1998 he
established
the artistic game-development collective, Select Parks.
http://julianoliver.com
Melinda Rackham is Director of ANAT, Australia's leading
cultural
organisation generating new creativities which bridge
science,
research, art, industry and culture. She dabbled
extensively in
multi-user online environments and has an abiding interest
in
playfulness.
http://www.subtle.net
Melanie Swalwell is currently developing a suite of
projects on the
history of digital games in New Zealand, with essays
published in the
Journal of Visual Culture and Vectors, and forthcoming in
Ludologica
Retro and Aotearoa Digital Arts Reader.
http://melanieswalwell.backpackit.com/pub/1284142
David Surman is Senior Lecturer in Computer Games Design at
the
Newport School of Art, Media and Design in the green hills
of Wales.
He blogs about technology, sexuality, gaming and popular
culture at
http://www.gaygamer.net.
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