[spectre] Media Training Workshops in Prague
Denisa Kera
denisakera at volny.cz
Tue Feb 21 22:36:07 CET 2006
TransISTor 2
http://transistor.ciant.cz/
TransISTor is an ongoing training project (started in 2005) with a main
objective to increase competence of audiovisual professionals as well as
educators working with interactive media. The training sessions which
combine personalized hands-on practising with conceptual and technological
introductions address producers, developers, programmers as well as
teachers, artists, and designers.
In case you would like to send the print flayer, please send me your
address.
In 2006 TransISTor offers 3 intensive training sessions with renowned
lecturers and professionals from Europe, USA and Japan.
Session 1: 3D virtual environments, game creation and storytelling
13. 06. - 16. 06. 2006, Prague
400 (freelancer) / ? 800 (corporate)
The price includes training, didactic materials and subsistence.
Session 2: Motion capture techniques for 3D games and film
03. 07. - 06. 07. 2006, Karlovy Vary during the International Film Festival
400 (freelancer) / ? 800 (corporate)
The price includes training, didactic materials and subsistence.
Session 3: Simulation in 3D spaces and games (Physics, AI and AL)
07. 07. - 10. 07. 2006, Prague
400 (freelancer) / ? 800 (corporate)
The price includes training, didactic materials and subsistence.
Application deadline: 1st of May 2006
Scholarships are available through the organiser and the MEDIA desk offices
in the participants` home country. In case you need further assistance with
the funding, please contact us. We strongly encourage applications from
women and members of minority groups.
Partner of the project:
FAMU - Film and TV Faculty of the Academy of Performing Arts in Prague
TransISTor is a training initiative organised by CIANT - International
Centre for Art and New Technologies with a support of the MEDIA Training
programme of the European Union.
Training sessions are aimed to offer transdisciplinary insights into some of
the advanced multimedia techniques which underpin contemporary audiovisual
productions. TransISTor focuses on the emerging, specifically computer games
related technologies while opening up their creative potential also for
non-gaming storytelling domains, including cinema, TV, educational
applications and cross-media productions.
3D virtual environments, game creation and storytelling
In this project-based workshop participants will be introduced to the
fundamentals of game design and programming and will present a final group
project at the end of the week. Lectures and exercises will give an overview
of the tools and techniques used for game creation from 3D modelling (3Ds
Max, Maya, SoftImage XSI) to customizing and expanding the games: creating
levels and "modding" game engines. Through analysis of case studies the
participants will explore the strengths and weaknesses of different game
technologies in respect to interactivity, immersion and storytelling.
Through group-work they will put the analytical concepts into practice and
experiment with the basics of how to model characters and environments or
how to create a modified game. The goal of the workshop is to explore the
future development of games in respect to issues of cross-media, innovative
story-based content creation and pervasive multi-user applications and
interfaces.
Motion capture techniques for 3D games and film
The emphasis of this creative cross-disciplinary workshop is on the motion
capture technology and its different employment in biomechanics' research,
robotics, cinema and animation in games. During the intensive 4-day workshop
participants will examine the potential and limitations of the motion
capture technology and form a team that will develop and carry out a
collaborative project. The workshop will examine different systems for
capturing motion data (optical and magnetic systems), explain the process
(setting sensors, recording session, computer post-processing, issues of
exporting animation data and their association with a 3D model and
manipulation of motion data in 3D software) and further outline related
technologies such as facial motion capture and performance capture. The main
goal of the workshop is to explain how to create a realistic animation with
a motion capture system and how it is used in Virtual Reality and Augmented
Reality projects.
Simulation in 3D spaces and games (Physics, AI and AL)
In this workshop participants will gain knowledge of different game engines,
specially developed "social" engines and other simulation tools that will
help them create their final project. Such engines and tools are used to
simulate physics of different environments, social processes and behaviours
of autonomous intelligent agents and even evolution in the case of
artificial life. The participants will work in teams and explore the
knowledge from different disciplines (computer and natural science,
communication, informatics, bioinformatics etc.) in order to create
audiovisual projects using alternative physics, artificial intelligence of
artificial life. Case studies will help them understand the future
development of digital games for entertainment as well as non-entertainment
purposes that are used in the field of education and audiovisual
productions.
Contact:
CIANT - International Centre for Art and New Technologies
Kubelíkova 27
130 00 Prague
Czech Republic
Tel.: +42 (0) 296 330 965
Fax: +42 (0) 296 330 964
e-mail: transistor at ciant.cz
URL: http://transistor.ciant.cz
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Denisa Kera
denisa.kera at ciant.cz
Project manager for TransISTor
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