[spectre] CFP 1st International Digital Games Conference (iDig 2006)
Luís Teixeira
lteixeira at porto.ucp.pt
Sun Apr 2 20:01:57 CEST 2006
**** GAMES 2006 Congress ****
1st International Digital Games Conference (iDig 2006)
26-28 September 2006,
Portalegre, Portugal
First Call for Papers
The first International Digital Games Conference (iDiG Conference) aims to promote excellence in research, creativity, and innovation in games related areas. It intents to gather the digital games related communities, to promote a comprehensive discussion of game issues and to share different visions of future gaming.
Papers containing ongoing research or fresh results are most welcome. Both full papers (up to 12 pages) and short papers (up to 4 pages) can be submitted to the conference.
Topics of interest for submissions include, but are not limited to:
* Game Concept Design
* Storytelling and Game Narrative
* Game Criticism
* Game Programming & Engine
* Game Rendering & Animations
* Computer Vision
* Audio & Music
* Visual Arts
* Game AI & Artificial Life
* Game Physics
* Networking Games
* Online Games
* Mobile Games
* Affective Interaction in Games & Virtual Reality
* Business & Project Management
All proposals will be subject to a process of blind peer-review by the Scientific Committee on the basis of its originality, technical quality, style and clarity of presentation, and in its relevance to the field. Prospective authors are expected to present their paper at the conference.
All proposals will follow a process of blind peer-review by the Scientific Committee on the basis of its originality, technical quality, style and clarity of presentation, and in its relevance to the field. Prospective authors are expected to present their paper at the conference.
IMPORTANT DATES:
Full Paper Submission Deadline: 9, June
Short Paper Submission Deadline: 30, June
Notification of Acceptance (full papers): 21, July
Notification of Acceptance (short papers): 28, July
Final Paper Submission (both short and full): 4, August
Conference Chairs
________________________________
José Dionísio, Instituto Superior Técnico / APROJE
António Ramires Fernandes, Universidade do Minho / APROJE
Steering Committee
________________________________
Augusto de Sousa, Universidade do Porto / APROJE
John Sutherland, Abertay University
Luis Teixeira, Universidade Católica Portuguesa / APROJE
Paulo Gomes, Instituto Politécnico de Portalegre / APROJE
Stephane Natkin, CNAM
Scientific Committee
________________________________
Adérito Marcos, Universidade do Minho, Portugal
Alan Chalmers, Bristol University, UK
Ann DeMarle, Champlain College, US
António Coelho, Universidade do Porto, Portugal
Bary W. Pollack, Sierra Nevada College, US
Brian Winn, Michigan State University, US
Catherine Pelachaud, Univesity of Paris 8, France
Cécile Le Prado, ENJMIN, France
David Adrian Cheock, Mixed reality laboratory / NTU, Singapure
Didier Stricker, Fraunhofer IGD, Germany
Dmitri Williams, University of Illinois, US
Frank Schoeffel, VRCOM, Germany
Frans Mäyrä, University of Tempera / DiGRA, Finland
Gabriel Zachmann, Bonn University, Germany
Gastão Marques, Instituto Politécnico de Portalegre, Portugal
Gerber Ramalho, Universidade Federal de Pernambuco, Brazil
Glyn Heatley, Algoma University College, Canada
Gonzalo Frasca, TU university of copenhague, Denmark
Janet H. Murray, Georgia Institute of Technology, US
Jesper Juul, TU University of Copenhague, Denmark
Jesse Schell, Carnegie Mellon University, US
João Madeiras Pereira, Instituto Superior Técnico / INESC, Portugal
Joaquim Armando Pires Jorge, Instituto Superior Técnico, Portugal
John Sutherland, Abertay University, UK
José Creissac Campos, Universidade do Minho, Portugal
José Miguel Salles Dias, ISCTE / MICROSOFT, Portugal
Katherine Isbister, Rensselaer Polytechnic Institute, US
Lee Sheldon, Anti-LinearLogic, US
Leonard Paul, Vancouver Film School / Electronic Arts, Canada
Licinio Roque, Universidade de Coimbra, Portugal
Luís Filipe B. Teixeira, Universidade Lusófona, Portugal
Luis Filipe Marcelino, Universidade Nova de Lisboa, Portugal
Luís Paulo Santos, Universidade do Minho, Portugal
Manuel Próspero dos Santos, Universidade Nova de Lisboa, Portugal
Marcos Fernández Marín, Valencia University / ARTEC, Spain
Mark H. Overmars, Utrecht University, Netherland
Mauro Figueiredo, Universidade do Algarve, Portugal
Mehdi Qas, Univesity of Wolverhampton, UK
Nelson Zagalo, Universidade de Aveiro, Portugal
Pascal Estraillier, Université de la Rochelle, France
Peter Astheimer, Glasgow ITI University, UK
Philippe Martins, Instituto Politécnico de Portalegre, Portugal
Rafael Bidarra, Delft University of Technology, Netherland
Raquel Morais, Universidade Católica Portuguesa, Portugal
Rui Bastos, NVIDIA, US
Stephan Gruenvogel, University of Berlin, Germany
Stephane Natkin, ENJMIN / CNAM, France
Stephen Jacobs, Rochester Institute of Technology, US
Susan Gold, Sierra Nevada College, US
Tony Manninen, University of Oulu, Finland
Verónica Orvalho, Dynamic Simulation Lab, Argentine
Veronica Zammito, Angry Machine, US
Yansheng Wang, Chinese Academy of Science, China
WEB PAGE:
http://games2006.aproje.org
CONTACT:
games2006 at aproje.org
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