[spectre] CFP: Book on Computer Games and Art
Andy Clarke
andy at KINONET.COM
Sat Jun 28 13:54:52 CEST 2003
CALL FOR SUBMISSIONS
Computer Games and Art: Intersections and Interactions
Submissions of previously unpublished articles are invited for a special
edition of the book series Anomalie, guest edited by Grethe Mitchell and
Andy Clarke, entitled "Computer Games and Art: Intersections and
Interactions".
This call is also available online at the following address:
http://www.transformreality.com
THEMES
What new art forms are emerging from computer games, and how do they fit
into the world of art galleries and museums? Should computer games play with
ideas or are they just meant to be played? What makes a computer game a work
of art? Can a commercial computer game be art or is it just well-executed
craft? Is digital art just a game? Can art be playable? These issues and
others are to be explored in a special edition of Anomalie: "Computer Games
and Art: Intersections and Interactions".
The theme of Computer Games and Art will be interpreted widely, but could
include the following:
- Art, whether digital or non-digital, that appropriates or critiques the
aesthetics, conventions, iconography, or technology of computer games.
- Games levels, patches, skins or modifications as art.
- Interviews with, or monographs by, relevant practitioners.
- Criticism, case studies, histories, surveys, and overviews.
- Studies of the aesthetics and iconography of computer games.
- Computer games as art objects.
- Play and playfulness in digital art.
This list is clearly not exhaustive, and alternative interpretations of the
theme are invited. No restriction is placed upon the definition of "computer
game" or "art".
GUIDELINES FOR AUTHORS
Submissions are invited in the form of full papers/articles. Articles should
not have been published previously, and should adopt the following
guidelines.
- The preferred format for submissions is Word document (.doc)
- The languages for submissions are either English or French (Anomalie is
published in English and French).
- All illustrations must be identified with a caption and numbered
sequentially. Illustrations must be placed at the end of the paper, rather
than interspersed in the text.
- All visual and other material must be cleared for copyright by the author
of the text. This copyright clearance must be provided, in writing, prior to
publication.
- Endnotes should be used for borth references and short notes (rather than
using footnotes for one and endnotes for the other.
- Submissions should include a short biography of the authors (max 150 words
per author).
- Submissions must include an email and postal address for the author(s).
WHERE TO SUBMIT
Submissions should be sent via email to Grethe Mitchell at the following
address:
<g.r.Mitchell at uel.ac.uk>
Some feedback can be given on abstracts/outlines prior to the submission of
a full paper/article, but this is not a guarantee of acceptance and should
not be taken as such.
SUBMISSION DATES
The schedule of submission and publication is as follows:
- Deadline for submissions: 31st October 2003
- Notification on or after: 21st November 2003
- Final revised papers by: 9th January 2004
- Publication: Spring 2004
Comments and queries should be sent to Grethe Mitchell at the following
address:
<g.r.Mitchell at uel.ac.uk>
ABOUT THE EDITORS
This special edition of Anomalie is guest edited by Andy Clarke and Grethe
Mitchell. Andy Clarke and Grethe Mitchell are co-founders and co-organisers
of the COSIGN series of conferences <www.cosignconference.org>. They have
written on computer games, digital art and interactive performance, and also
practice in these fields. For more information about COSIGN, see:
http://www.cosignconference.org
ABOUT ANOMALIE
Anomalie is a digital arts journal, published in book format, produced by
Anomos <www.anomos.org> - a collective of academics, researchers and
practitioners in the field of digital art connected to the University of
Paris 8. The special edition on computer games and art will be issue four of
Anomalie. Previous editions were on Avatars and the Body, Digital
Performance, and Interfaces. For further information about Anomos, see:
http://www.anomos.org
end of call
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