[spectre] Social Software -- and groups that blow up
Bruce Sterling
bruces at well.com
Thu Apr 24 16:14:34 CEST 2003
Jon Lebkowsky Blogs a Speech by Clay Shirkey
jonl at weblogsky.com
http://www.weblogsky.com/
Clay's been studying social software, has seen a pattern in social software
for large scale, long term group interactions. What he now thinks is one of
the core challenges in designing social software.
Social software: software that supports group interaction. Emphasizes how
radical that is. Prior to the Internet, we had lots of patterns that
support one-way outbound. Prior to the Internet, the last invention that
affected group conversation was the table. Ridiculously easy group forming
is really new. We're just finding out what works, still learning how to
make these things. This definition doesn't specify class of technology,
which is unsatisfying. Email is not necessarily a supporter of group
patterns, but it can. Weblogs can be broadcast if used for one to many, but
can also support social patterns.
Definition is right, though, because it acknowledges the nature of the
problem. Groups are a runtime effect. We keep seeing patterns, as on the
WELL, where the social software was built, and had unexpected results.
Part 1: Best explanation for 'a group is its own worst enemy' in a book by
W.R. Byum, who worked in group therapy with neurotics. He found that the
groups were trying to defeat therapy. "Are these individuals taking action
on their own, or is this a coordinated group?" Couldn't resolve this, but
lack of resolution is the answer. Humans are fundamentally both individual
and social. Every one of us has a rational, decision-making mind, but are
also able to enter into visceral bonds with others that would override
rational, individual thinking.
Groups of people who have formal membership in groups clearly have a group
cohesion, but Byum says that this cohesion is deeper, and kicks in stronger,
than supposed. Illustration: You decide you don't want to be there, but
you don't leave. Then one person gets up and gets his coat, and everyone
gets up at once and begins to leave. This effect is so steady, it's called
the paradox of groups. There are no groups without members, but there are
also no members without groups. People decide at some subconscious level to
do something that illustrates a group effect.
Byum found that the group has specific patterns in the way they tried to
defeat his attempts at therapy. First was sex talk - flirtatious or
salacious talk among members. Sex talk is always in scope in human
conversation - one basic pattern they can always devolve into. Second:
identification and vilification of external enemies. E.g. Open Source
community against Microsoft (instead of doing stuff). Nothing causes a
group to galvanize like an external enemy... even if someone is not an
enemy, identifying one causes group cohesion. Third: religious cohesion, as
with the Cult of Clay (funny worshipful moans from the audienece). E.g. go
to a Tolkien newsgroup and say The Two Towers is a little dull, and see
what happens. In most places you'll be flamed, because you're interfering
with a religious text.
Groups sandbagging goals in favor of these patterns. The way around this:
group structure (as in Robert's rules) is necessary to defend a group from
itself. Defends the group from the action of its own members.
Communitree in the early 70s. Dialup. Throw off structure, and new,
beautiful patterns will arise. This does work... at first. As time sets in,
new patterns emerge. In this case, a high school got hold of a bunch of
modems, and they weren't interested in sophisticated conversation at
Communitree. They were overrun by these students. The place that was
founded on Open Access had too much open access... free speech but too much
freedom. They had no defense. The site shut down.
Was their inability to defend themselves a technical or a social problem?
In a way it doesn't matter, because technical and social issues are deeply
intertwined, and can't be disconnected.
Attack from within is the pattern that matters here. Communitree was shut
down from within, and at the machine level, you couldn't distinguish the
good from the bad.
Why people haven't learned within this arena: they're not reading stuff
like Rose Stone's description of Communitree.
Lambda Moo: wizards decided to be involved only in technological stuff, but
had to come back because they couldn't separate the technical from the
social. They had to structure and run the community.
When you're dealing with people as one of your runtime phenomena, that's a
very different practice.
In political realm, this is called a constitutional crisis. Constitutions
are necessary elements of long term groups. As a group grows, the chance
increases that they will look for moderation (a way to defend themselves
from themselves).
Why important now? Observes a revolution in social software. The web was
into a size thing for several years... loosely coupled and growing. Scale
only worked if you werent' responding to users. The dense interconnected
pattern that drives groups and coversations wasn't possible... we blew past
the interesting midsize scale of groups wehre people could actually have
conversational forms that can't happen with tens of thousands or millions
of users. Now, all of a sudden, these things are emerging: weblogs, wikis,
platforms (rss). Platform allows interesting developments at lower cost,
like Stewart's Confab.
Why do we have weblogs now? Why did we have geocities instead? We didn't
know what we were doing - it took a while to realize that conversation was
better than pictures of cats.
Pepys weblog... Phil was asserting that weblogs would be around for at
least ten years.
We've internalized, now people are building, and what they're building is
web native. A weblog and a wiki is web all the way in... lightweight,
loosely coupled, easy to break down and extend. RSS is a web native way of
doing syndication.
We can now start to have a small pieces loosely joined pattern. Joi Ito's
Emergent Democracy happening: conference call was lower bandwidth, so added
chat, and then wiki... two realtime, one annotated. It's difficult to
coordinate a conference call without interrupt logic - here that moved to
the chat room, and the call flowed well. Could type urls in the chat or
refer to the wiki. This is a broadband conference call, but it's not a
giant thing. But this is an incredibly powerful (but light) pattern.
Final thing is ubiquity. The web has been growing for a long time... and in
ways 'all' have access to the network. For some groups of people, everyone
they work with and know is online. This pattern of ubiquity lets you start
taking this for granted. We're starting to see software that assumes that
all offline groups will have an offline component - that is lightweight and
easy to manage.
As here - you assume people who assemble are both online and offline at the
same time. Library of Congress meeting: SocialText set up a wiki to capture
large complex bits of stuff. For future memories they take for granted that
this will be the case. Shared ubiquitous computing can lead to new patterns.
What should we do re social software, knowing that a group can be its own
worst enemy? Clay has been looking at this problem for ten years, and
pretty hard for a year in a half. What makes community work online... he
can say with confidence, it depends. (laughter)
Natural and supernatural grace... you never knew if you have supernatural
grace or not. Social software is like that... something supernatural about
a group working... more groups fail than work. It's like a cake recipe:
nothing you can do to make it come out right every time. But here's a list
of a half dozen things to do:
Accept 3 things: 1) You cannot separate technology from social issues.
Separate tracks for technical and social, for instance, don't work.
Mentions ymmv list: the conversation could not be forked. You cannot
completely program social issues... you can't specify all issues in
software. The group is real, it will exhibit emergent effects, and it can'
t be programmed in the software up front. 2) Members are different from
users. Core group that cares more about the success of the group. They
garden the environment to keep it growing and healthy. The software doesn'
t always allow the core group to express itself, so it'll invent new ways
to do this. E.g. old hats mailing list outside a newsgroup email list...
three tier system ultimately, also a young hats group. 3) The core group
has rights that trump individual views in some situations. Voitng is a bad
idea where citizenship is associated only with an ability to log in.
Example: Tibetan culture newsgroup voted down beca! use of participation by
Chinese students... sufficiently contentious groups would be voted away.
Tyranny of the majority. Core group needs a way to defend itself as it gets
started. Wikipedia has similar system - 'volunteer fire dept'... their
leverage has kept it up despite repeated attacks.
These are things you have to accept.
Constitution: formal (code) and informal (custom).
What would you design for in social software? 1) Handles the user can
invest in (not identity, which is a hot button issue). Anonymity doesn't
work in group settings, but weak pseudonmity doesn't work either... we need
to be able to see sustained identities. 2) Reputations are not linear and
not portable from one situation to another and is not sufficiently
expressed. Ebay's rep system starts with a linear transaction, so it works
even tho linear. But you can't extend it. Reputation is stored in your head,
but it must be associated with a handle. There should be a penalty for
changing handles. E.g.: Casey Nicole story. Changing your identity is
really weird, and when the community finds you've been doing it and faking
it, they will expend astonishing effort to find you and punish you. Some
systems have additional accretion so you can read involvement as an aspect
of identity. Describes a sponsorship deal for member in good standing. 3)
You need barriers to par! ticipation. It has to be hard for some users to
do some things, so that core group will have a defense capability. Ease of
use is the wrong way to look at this situation. The user is the group, not
the indvidual. You have to find some way to protect the group. Soft forking
(e.g. LiveJournal) - can be connected to multiple clusters. IRC chats and
mailing lists are self-moderating... people drop off as the volume
increases. Or Metafilter which occasionally turns off the new user page.
Human interaction doesn't blow up like a balloon, it collapses.
There are lots of other effects, but these are primary.
The users are there for one another, so control is limited.
Q&A
Online community is more than message boards and chats.
Clay feels that online community is not a great term, because there is an
offline aspect as well. It's online plus real world overlap.
(Find Tom Coates on online community ... reference in the discussion.)
Discussion of the 3D problem - it looks like the real world if you're drunk
and in a cave.
Non-immersive software has tended to be more sustained than the immersive
because it allows for the small pieces loosely joined effect. Immersion is
not as universal a pattern for social behavior as people have thought.
How tune the software for the needs of the groups and users? Past model has
tended to be architectural: make a place for people to be together. Now
more of a shipbuilding pattern - build something and go there together.
Wikis: general bag of capability that can be used flexibly. Optimizing
software for particular shapes of tables... because of platform effect it'
s easy to build software customized for specific use.
Discuss Clay Shirky - A Group is its Own Worst Enemy: Social Structure in
Social Softwar
--
Posted by jon lebkowsky to weblogsky at 4/24/2003 2:16:52 PM
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