[rohrpost] New Media in the White Cube and Beyond : Curatorial Models for Digital Art : Edited by Christiane Paul

Oliver Grau oliver.grau at donau-uni.ac.at
Don Jan 29 08:21:45 CET 2009


New Media in the White Cube and Beyond 
Curatorial Models for Digital Art 
Edited by Christiane Paul 
 
An Ahmanson-Murphy Fine Arts Book 
University of California Press, December 2008 
http://www.ucpress.edu/books/pages/10362.php 
 
 
This anthology addresses the challenges of curating, presenting, and   
preserving new-media art artworks that use digital technologies as   
media and emphasize process over object. As an art form that is   
inherently time based, dynamic, interactive, collaborative,   
customizable, and variable, new media art challenges the traditional   
art world's customary methods of presentation and documentation as   
well as its approach to collection and preservation. Featuring   
contributions by prominent practitioners institutional and independent  

curators, theorists, and conservators this volume addresses the   
conceptual, philosophical, and practical issues of both curating and   
presenting new-media art. 
 
TABLE OF CONTENTS 
Editor's Introduction 
 
I. Positioning New Media Art and Curatorial Models 
1 Charlie Gere, New Media Art and the Gallery in the Digital Age 
2 Sarah Cook, Immateriality and its Discontents--An Overview of Main   
Models and Issues for Curating New Media 
 
II. Interfacing New Media 
3 Christiane Paul, Challenges for a Ubiquitous Museum: From the White   
Cube to the Black Box and Beyond 
4 Steve Dietz, Curating Net Art: A Field Guide 
 
III. From Object to Process and System 
5 Joasia Krysa, Immaterial Production, Self-Replicating Systems, Re-  
Distributed Curating 
6 Jon Ippolito, Death by Wall Label 
 
IV. Autonomous Cultural Zones 
7 Sara Diamond, Participation, Flow, and the Redistribution of   
Authorship: The Challenges of Collaborative Exchange and New Media   
Curatorial Practice 
8 Patrick Lichty, Reconfiguring Curation: Non-Institutional New Media   
Curating and the Politics of Cultural Production 
 
V. Case Studies 
9 Beryl Graham, Serious Games 
10 Patrick Lichty, (re)distributions: PDA, Information Appliance, and   
Nomadic Arts as Cultural Intervention 
11 Caitlin Jones and Carol Stringari, Seeing Double: Emulation in   
Theory and Practice 
12 Tilman Baumg rtel, Hans D. Christ, and Iris Dressler, games.   
Computerspiele von K腆nstlerInnen (games. computer games by artists)