[rohrpost] ZERO ONE: Edgy Products

Tamiko Thiel tamiko at alum.mit.edu
Die Nov 1 10:07:41 CET 2005


EDGY PRODUCTS CALL FOR PARTICIPATION
http://isea2006.sjsu.edu/edgyproducts/

This is an invitation by the ISEA2006 Symposium and ZeroOne San Jose: A
Global Festival of Art on the Edge to groups and individuals to submit
proposals for exhibition of interactive art work and projects reflecting on
the thematic of Edgy Products. This is the first and only call for artworks
in this category.

Proposals Due: December 15th, 2005
Final Decisions: Feb 10, 2006

SUBMISSIONS
http://isea2006.sjsu.edu/register/submission.php

The consumer electronic device has become the standard currency of
technology in contemporary global culture.  The light bulb and the home
sewing machine have bred and multiplied to fill every part of our homes,
offices, pockets and purses. They have colonized industry after industry:
publishing, photography, music, film, communications, and entertainment.
Consumer electronics have gradually colonized publication and photography,
music and film, communications and entertainment.  With the constant promise
of increased efficiency, these devices may be seen as improvements over
previous techniques. But for every measure of ease or efficiency there are
secondary effects, artifacts, and renegotiations.  Far from being neutral,
consumer products are powerful arguments for norms and lifestyles,
suggesting and facilitating specific ways of acting and being in the world.
Made by researchers and marketers working for corporations, they form a sort
of culture industry.  And as Theodor Adorno suggested, their products serve
the interests of this industry as much as they serve their users.

Artists and designers have tried to refigure the product, with varied
results:
Modernist painters, for instance, often incorporated coffee grinders or
industrial aesthetics; Warhol even ran a factory. Electronic artists,
though, are in a unique position to develop functional alternatives.  Dunne
and Raby have theorized a darker, more complicated ³design noir,² comparing
traditional products to the banality of Hollywood film.  Others have moved
towards turning Consumer Off The Shelf (COTS) tools into weapons for
activism and non-violent political dissent.  Such projects acknowledge the
importance of products to shape our lives, and then use the idiom of an
³edgy² product to offer alternatives, stage critiques, or subvert market
interests.

Edgy Products is a call for work by artists and designers who are
manipulating, hacking, subverting, queering, hijacking, recombining, or
reformulating the notion of product.  We are looking for projects large and
small, for gallery installation or public intervention, for showing,
selling, or gifting.

Susan Joyce, Co-Chair
Chris Csikszentmihalyi, Co-Chair

EDGY PRODUCTS CALL COMMITTEE
Kelly Dobson
Anthony Dunne
Nathan Martin
Eddo Stern

CALL
http://isea2006.sjsu.edu/edgyproducts/

SUBMISSIONS
http://isea2006.sjsu.edu/register/submission.php

MAILING LIST
http://cadre.sjsu.edu/mailman/listinfo/isea2006

If you have questions contact edgyproducts at yproductions.com



-- 
Steve Dietz
Director, ZeroOne: The Network
Director, ISEA2006 Symposium +
ZeroOne San Jose: A Global Festival of Art on the Edge
http://isea2006.sjsu.edu : August 7-13, 2006
-- 
Steve Dietz
Director, ZeroOne: The Network
Director, ISEA2006 Symposium +
ZeroOne San Jose: A Global Festival of Art on the Edge
40 WEEKS TO GO - August 7-13, 2006
http://01sj.org
Voicemail: +1.612.284.2815


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